Why is Follow Active Quads not working correctly? I tried all the modes and I have no idea how to UV unwrap this mesh into a straight line. : r/blender
Inconsistent UVmap when 'follow active quads' : r/blenderhelp
Need help with Follow Active Quads UV unwrapping on a curved object. - Materials and Textures - Blender Artists Community
UV map and topology messed up - Building and Texturing Forum - Second Life Community
Follow Active Quads - YouTube
Inconsistent UVmap when 'follow active quads' : r/blenderhelp
uv image editor - For " Follow active quads" method, do I need to make the entire object active or just the outside face? - Blender Stack Exchange